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In addition to being a games inventor, Fred Wolf was the casino manager of the Commerce Casino in the early 1980s. Fred Wolf decided to sublet a third of the casino floor space of the Bell Club, in the city of Bell, California, to introduce his new Super Pan-9 game. Fred Wolf needed to innovate new gaming structures in order to overcome the competition of the larger Los Angeles area card casinos, such as the Bicycle Club and Commerce Casino. The games of Pai Gow Poker and Super Pan-9 became immediate crowd favorites, quickly spreading to the entire Californian gaming market, and then, worldwide.

Pai Gow poker (also called Double-hand poker) is an Americanized version of Pai Gow (in that it is played with playing cards bearing poker hand values, instead of Pai Gow's Chinese dominoes). The games of Pai Gow poker and Super Pan-9 were created by Sam Torosian and Fred Wolf.

The game is played with a standard 52-card deck, plus a single joker. It is played on a table set for six players, plus the dealer. Each player attempts to defeat the banker (who may be the casino dealer, or one of the other players at the table).

Object of the game
The object of Pai Gow poker is for a player to create two poker hands out of the seven-card hand he/she is dealt by the dealer: a five-card hand, and a two-card poker hand. The five-card hand's value must exceed the two-card hand's. The two-card hand is often called the hand "in front" or "on top", or the "small" or "minor" or "low" hand. The five-card hand is called the hand "behind", or the "bottom" or "high" or "big" (as they are placed that way in front of the player, when the player is done setting them).

The deal
The cards are shuffled, and then dealt to the table in seven face-down piles of seven cards per-pile. Four cards are unused regardless of the number of people playing.

Betting positions are assigned a number from 1 to 7, starting with whichever player is acting as banker that hand, and counting counter-clockwise around the table. A number from 1 to 7 is randomly chosen (either electronically or manually with dice), then the deal begins with the corresponding position and proceeds counter-clockwise. One common way of using dice to determine the dealer starting number is to roll three six-sided dice, and then count betting spots clockwise from the first position until the number on the dice is reached.

If a player is not sitting on a particular spot, the hand is still assigned, but then placed on the discard pile with the four unused cards. In some casinos, such as the Golden Nugget in Las Vegas, Nevada, an extra "dragon hand" is dealt if a seat is vacant. After all players have set their original hand they are asked in turn if they would like to place another bet to play the dragon hand. The first player to accept the dragon hand receives it and sets it as normal. This player is effectively playing two separate hands.

Basic strategy
Generally speaking, players should try to set the highest two-card hand that they can legally set: the best two-card hand that still leaves a higher five-card hand behind. More specifically, players should expect an average hand to be something like a medium-to-high pair behind in the five-card hand and an ace-high in front. Detailed computer analysis has been done to determine the ideal strategy, but this requires memorizing large tables; a close approximation can be done with only a few rules of thumb: when playing in a casino and in doubt, a player can always ask that his hand be set house way. Most house strategies are quite reasonable and can be quite close to optimal strategy.

  • If a player has no pairs, straights or flushes, he can set the second- and third-highest cards in his two-card hand. For example, with K-Q-J-9-7-4-3 he can play Q-J and K-9-7-4-3. There are a few minor exceptions to this, for example, with A-Q-10-9-5-4-2 it is slightly better to play Q-9 and A-10-5-4-2, but these situations are rare and do not affect a player's win rate much.
  • If a player has nothing but a single pair, he can set it in his five-card hand and put the two highest remaining cards in his two-card hand. For example, with A-Q-Q-9-6-5-3 he can play A-9 and Q-Q-6-5-3. There are no exceptions to this rule. This and the above rule will cover approximately 65% of played hands.
  • Three pair is a very good hand. A player should always play the highest pair in front with no exceptions. For example, with K-K-7-7-4-4-A he should play K-K and 7-7-4-4-A.
  • If a player has three of a kind and nothing else, he should play three of a kind behind and the remaining high cards in front unless they are aces. He should always split three aces, playing a pair of aces behind and ace-high in front. Occasionally, he can even split three kings if his remaining side cards are not queen-high; for example, with K-K-K-J-9-7-6 it is slightly better to play K-J and K-K-9-7-6 than to play J-9 and K-K-K-7-6. Most house ways only split three aces.
  • If a player can play a straight or a flush or both, he should play whichever straight-or-better five-card hand makes the best two-card hand. For example, with K?-9?-8?-7?-6?-5?-4? playing the flush would put 8-6 in front, playing the 9-high straight would put K-4 up front, but the correct play is K-9 and 8-7-6-5-4. Occasionally the player will have a straight or flush with two pair; in that case, he should play as if it were two pair and ignore the straight or flush. This rule applies even if a player can play a straight flush; if a straight or flush makes a better hand in front, play it that way.








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